


It’s a perfect mood setter and keeps pushing you forward. This is a soundtrack that you’ll want to listen to over and over again outside the game. Keeping with the yesteryear vibe, the music is all straight-up chiptuned goodness. The 3D effect doesn’t add anything however, and the entire experience could be played without turning it on and you wouldn’t miss a thing. Everything just has a high quality shine to it. The various levels where you find your crew are colorful and have sharp detail in the edges and enemies. It’s got a very charming 8-bit style that fits perfectly on the 3DS. It immediately brought to mind some of the better Commodore 64 games I played way back when. You’ll definitely get your money’s worth in this one. Along with the extra user levels are time trials and shiny trinkets (literally, that’s what they’re called) spread throughout the main game to help you unlock even more extras.

These definitely aren’t “play the new screen for 10 minute” levels, these are pretty much multiple sequels squeezed into one package. Basically each of these added levels is a brand new campaign, with new obstacles to overcome and new hiding places for your crew. The PC/Mac version came with a level editor, and the 3DS version comes with a selection of these user-created levels already in the game. The main campaign can be a little short (outside of the 1,000+ deaths you’re likely to rack up), but there is plenty to do after you’ve finished. I definitely preferred these controls to playing with arrow keys and the space bar on a computer. The controls are very responsive and easy since there’s only one button to press besides the d-pad. But not so hard that it feels impossible. There is a real sense of accomplishment that comes from finally making it through a section that utterly destroyed you. The levels are designed cleverly in that you look forward to each new section to see what they can come up with next. This makes completing some of the more insane challenges that much sweeter. This doesn’t make sections any easier if nothing else you’ll die more because of the security of knowing you’ll reappear right next to what killed you. Luckily there are checkpoints on nearly every screen to respawn from.

By switching between the ceiling and the floor, you can navigate around all the various obstacles.Īnd holy hibernating haberdashers, the obstacles. The only action you can take is to flip gravity on yourself so that you can channel Lionel Ritchie and start dancing on the ceiling. In order to do this, you have to transverse over multiple connecting single-screen environments while avoiding spikes and various enemies. Your mission is to retrieve your lost crew and find a way to return home. VVVVVV tells the story of a ship captain and his crew that gets sucked into a portal and arrives in a new dimension. After being previously released to play on PC & Mac, VVVVVV is now available to play on the 3DS via the eShop. Old-school looking, tough-as-nails side-scrolling games mainly made by indie developers have become popular recently thanks to hits like Super Meat Boy and the Bit.Trip series. If you’ve been paying attention to the world of video games lately, you’ve no doubt noticed the retro revolution.
